CZI: questions about openslide grids

SOUEDET Nicolas 215310 nicolas.souedet at cea.fr
Tue Dec 16 03:20:24 EST 2014


Hi Benjamin,

Many thanks for your reply, I did not know that it was possible to set tile_w and tile_h to 0.
I hope this will be sufficient.

Nicolas Souedet

-----Message d'origine-----
De : openslide-users-bounces+nicolas.souedet=cea.fr at lists.andrew.cmu.edu [mailto:openslide-users-bounces+nicolas.souedet=cea.fr at lists.andrew.cmu.edu] De la part de Benjamin Gilbert
Envoyé : mardi 16 décembre 2014 01:31
À : openslide-users at lists.andrew.cmu.edu
Objet : Re: CZI: questions about openslide grids

On 12/15/2014 11:08 AM, SOUEDET Nicolas 215310 wrote:
> In CZI format, it is possible to have different tile dimensions for a 
> single pyramid level.
>
> That allows to manage scanned ROI accurately, but I do not know how to 
> manage it using an existing openslide grid.
>
> Moreover, openslide is built around this prerequisite that tiles of a 
> same pyramid level have the same dimensions.

Hi Nicolas,

The OpenSlide core doesn't require tiles to be a consistent size.  The tile_w and tile_h members of struct _openslide_level are only used to provide performance hints to the application, and can be set to zero if they do not apply.

As to grids: the simple grid will not work for you, but the tilemap grid might.  It doesn't require all the tiles to be the same size; you can specify the tile sizes as arguments to _openslide_grid_tilemap_add_tile().  What tilemap does require is that each tile can be approximately placed on a grid, such that:

- there is no more than one tile per grid cell, and
- the actual pixel coordinates of a tile are "close to" the ideal pixel coordinates of its grid cell.

Depending on how CZI lays out tiles, this may or may not be sufficient for you.

- If smaller tiles are only used when the corresponding large tile has a single region of interest, the small tile can simply be placed into the grid cell where the large tile would go.

- If large tiles are broken into a consistent number of pieces (perhaps
2 or 4 to a side), which may not all be present, then the tilemap grid should be configured with tile advances matching the size of a small tile.  When large tiles exist, they will span multiple grid cells, but the tilemap grid can handle that.

- If it is impossible to overlay any regular grid on the tiles because there is *no* consistent structure, the tilemap grid will not work.  We would need to add a new grid that looks up tiles by performing a range search over the tile coordinates.  I've previously suggested that that could be implemented as a wrapper around the SQLite R*Tree module.

--Benjamin Gilbert

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