alice-teacher Alice 3 Teamwork suggestion

Donald Slater dslater+ at andrew.cmu.edu
Thu Dec 3 09:54:33 EST 2015


See the attached world, “talk”, in which the Sim’s and cheshire cat’s mouths move for a talking action…

Alice does not support animated gifs…

All the best,
Don Slater

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> On Dec 2, 2015, at 12:51 PM, Burleigh, Lynn via alice-teachers <alice-teachers at lists.andrew.cmu.edu> wrote:
> 
> New Question:  Do we have a way to make the mouth move in any of the bipeds for character voice comps?? Could I maybe bring in an image of an open and closed mouth and create new methods for them??  Or bring in a .gif already created in Flash and use that?  We tried the .gif but it doesn't play even when we run. 
> 
> Don Slater...Thank you for your speedy replies :) Even when we click the different handles on this.elder (for instance), it jumps right back up to 'this' and tries to resize the world instead of the object.  I can't resize, move, rotate...We are working in Alice 3.2 this year. I know it has to be something silly we are doing wrong.
> 
> S T E V E  J A N G -  PACIFIC ACADEMY: In my class, I have the students in groups of 3, with each creating a short scene of an animation topic.  They each make a video clip of the Alice 3 scene they created (using screen capture) and then together (on one computer) they put the Alice video scenes, narrations, backgrounds, additional graphics, etc into Camtasia and create a short story video.  Movie maker might also work for this.
> 
> The way they make a video clip of the Alice scene, is to preview their scene in full screen mode and then with the Camtasia Screen Recorder, they record the screen and save the video clip to use in Camtasia studio.  This gives them each thier own video file to bring into the final project.  I find that Camtasia works well with Alice because it has all the resources the students need to make a successful group project.  Good Luck!!
> 
> -----Original Message-----
> From: alice-teachers [mailto:alice-teachers-bounces+lburleigh=axtellisd.net at lists.andrew.cmu.edu] On Behalf Of alice-teachers-request at lists.andrew.cmu.edu
> Sent: Wednesday, December 02, 2015 11:00 AM
> To: alice-teachers at lists.andrew.cmu.edu
> Subject: alice-teachers Digest, Vol 64, Issue 3
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> Today's Topics:
> 
>   1. Re:  move objects around in scene setup (Donald Slater)
>   2. Re:  Games and Timers (Donald Slater)
>   3. Re:  Does Alice3 support team concurrent development?
>      (Donald Slater)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 2 Dec 2015 08:04:24 -0500
> From: Donald Slater <dslater+ at andrew.cmu.edu>
> To: Alice Teachers <alice-teachers at lists.andrew.cmu.edu>
> Subject: Re: alice-teacher move objects around in scene setup
> Message-ID: <50E7E5DB-30F9-41E2-BFAB-D44B28832B6D at andrew.cmu.edu>
> Content-Type: text/plain; charset="utf-8"
> 
> This is a known problem with Alice 3, one that we are working on, but it is a source of frustration for us.
> 
> Sometimes moving the camera a bit helps? We are starting to think that in some, let me emphasize not all, cases the bounding boxes of other objects in the scene may be causing some interference?
> 
> There are some work arounds?
> 
> Using a shift-click and drag will move an object up and down, and using a control-click (option-click on a Mac) and drag will turn an object left and right?
> 
> You may also use the one-shots, by right-clciking on an object and select procedures from the drop down menu, or the one-shot menu and selecting procedures in the object control panel in the right panel of the Scene Editor.
> 
> In the meantime, we will continue to work on this problem.
> 
> Thank you for your patience, ad please keep us posted...
> 
> All the best,
> Don Slater
> 
> Alice Team
> Carnegie Mellon University
> 5000 Forbes Avenue
> Pittsburgh, PA 15213
> 
> 
>> On Dec 1, 2015, at 4:29 PM, Burleigh, Lynn via alice-teachers <alice-teachers at lists.andrew.cmu.edu> wrote:
>> 
>> For some reason in scene setup, my students cannot just grab an object and move it.  All the videos we watch show that it can be done.  Are we missing a plug in or something??
>> _______________________________________________
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> ------------------------------
> 
> Message: 2
> Date: Wed, 2 Dec 2015 08:31:23 -0500
> From: Donald Slater <djslater107 at mac.com>
> To: Alice Teachers <alice-teachers at lists.andrew.cmu.edu>
> Subject: Re: alice-teacher Games and Timers
> Message-ID: <D26CB230-2D26-497A-9461-59555523E15D at mac.com>
> Content-Type: text/plain; charset="utf-8"
> 
> Look at the following algorithm
> 
> 	declare gameOver variable to false
> 	declare score variable and set to 0
> 	declare currentTime variable and set to 20 seconds   
> 
> 	mouse click event
> 		if mouse clicked on mole
> 			increase score by 1
> 			if score is equal to 5
> 				set gameOver to true
> 
> 	while (currentTime > 0 and not gameOver)
>            	doTogether->
>            		show and hide the mole
> 			do in order ->
>                		display time
>                		wait 1 second
>               			subtract 1 from currentTime
> 			// end of do in order
> 		// end of do Together
> 	// end of while
> 
> 	if score is equal to 5
> 		player wins
> 	
> Let me know if you have any questions?
> 
> Don Slater
> 
> Alice Team
> Carnegie Mellon University
> Entertainment Technology Center
> 700 Technology Drive
> Pittsburgh, PA 15219
> 
> Email: dslater at cmu.edu
> 
> I have learned this at least by my experiment: that if one advances confidently in the direction of his dreams, and endeavors to live the life he has imagined, he will meet with a success unexpected in common hours.
> --- Henry David Thoreau
> 
> The true object of all human life is play. -- G.K. Chesterton
> 
> 
>> On Dec 1, 2015, at 10:29 AM, Jennifer Leaver via alice-teachers <alice-teachers at lists.andrew.cmu.edu> wrote:
>> 
>> Hi,
>> This is my first year using and teaching Alice.  My students are creating games and are stuck on how to get a timer to work correctly with the game.  For example, one student is making a whack-a-mole game.  She has a timer counting down from 20 seconds.  The player wins if s/he whacks 5 moles.  How does she get the timer to stop and text to display, "You won!" if the player clicks the mole 5 times?  We've been trying if/else statements with no success.  If the timer runs down to zero, she wants the display to read, "You lose."
>> 
>> Thank you so much for your help!
>> 
>> Jenni Leaver
>> Margaretville Central School
>> Margaretville, NY 12455
>> _______________________________________________
>> alice-teachers mailing list
>> alice-teachers at lists.andrew.cmu.edu
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> ------------------------------
> 
> Message: 3
> Date: Wed, 2 Dec 2015 08:39:33 -0500
> From: Donald Slater <djslater107 at mac.com>
> To: Alice Teachers <alice-teachers at lists.andrew.cmu.edu>
> Subject: Re: alice-teacher Does Alice3 support team concurrent
> 	development?
> Message-ID: <C6B5F416-18A8-4D5D-9F3D-95FA1FFB0BC8 at mac.com>
> Content-Type: text/plain; charset="utf-8"
> 
> This is not a feature that is currently possible within Alice 3, although it is a feature that we hope to implement in the future. The closest you could come to something like this in Alice 3 would be to have students work on different classes (for example, different characters in a story), and import those different classes into the story world.
> 
> An example of this would be a world in which there are several hidden objects, and then students would create characters with a explore the world algorithm, searching for hidden objects. Then those different characters could be imported into one world and students could see which object found the target objects first.
> 
> Or students create characters that can dance, and the characters are imported into a dance floor world.
> 
> I believe that it may be possible to accomplish what you are describing in the NetBeans / Java side of Alice. But we have not tested this extensively. If you would like to work with us to see if we can make this work, please contact me directly at dslater at cmu.edu. And I will be happy to work with you, as this is a feature I am interested in.
> 
> All the best,
> Don Slater
> 
> Alice Team
> Carnegie Mellon University
> Entertainment Technology Center
> 700 Technology Drive
> Pittsburgh, PA 15219
> 
> Email: dslater at cmu.edu
> 
> I have learned this at least by my experiment: that if one advances confidently in the direction of his dreams, and endeavors to live the life he has imagined, he will meet with a success unexpected in common hours.
> --- Henry David Thoreau
> 
> The true object of all human life is play. -- G.K. Chesterton
> 
> 
>> On Dec 1, 2015, at 12:48 AM, Steven Jang via alice-teachers <alice-teachers at lists.andrew.cmu.edu> wrote:
>> 
>> Does Alice3 have a way to support separate Alice3 programs where my students work on individual pieces of a large project?
>> 
>> Am looking at whether Alice3 can support the equivalent of 20+ screen pages.
>> For example a five chapter story where individual students work on one 
>> chapter and we either Merge the separate A3P files into one large file 
>> (how??) OR When the chapter 1 A3P file ends, it loads / runs the chapter 2 A3P Alice World which runs til it ends and then loads / runs the chapter 3 A3P Alice World, ect.
>> This would let me teach "team" development for the students.
>> 
>> 
>> 
>> 
>> 
>> PACIFIC ACADEMY
>> T H E  O P P O R T U N I T Y  T O  B E  M E A Private Preparatory 
>> School for Grades 7 through 12
>> 
>> S T E V E  J A N G
>> PACIFIC ACADEMY | Computer Science/Math instructor
>> Email:  SJang at pacificacademy.org
>> <mailto:ayu at PacificAcademy.org>
>> Websites: pacificacademy.org
>> <http://www.pacificacademy.org/>
>> 
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