alice-teacher Game termination problem

Don Slater dslater at andrew.cmu.edu
Mon Jan 6 16:39:14 EST 2014


Create a world level boolean variable, that is true while the hobbit is visible, and comes false when the hobbit is clicked on… Then the statement that terminates the program when the hobbit hits the camera executes only if the boolean variable is still true…

Later,
Don Slater

On Jan 6, 2014, at 2:26 PM, Eric Hillstrom <ehillstrom at durango.k12.co.us> wrote:

> 
> Hello and thank you for your help.
> 
> In The Shire world, I am trying to have the approaching hobbit disappear and "terminate" after being clicked.  I understand even with opacity, the object is still true and continues into the camera and triggers the game to end.  How do I get the object (hobbit) to not hit the camera and not terminate the game?  Is there a way to remove an object in the form of instruction from the world?  Open to other ideas to solve this problem.
> 
> Thanks
> 
> Kanyon
> -- 
> 
> 
> 
> 
> 
> 
> Eric Hillstrom
> Teacher, CTE/Technology
> Durango High School
> 970-259-1630 x2202
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