alice-teacher Queue-up events

Michael Bauer mbauer at hawaii.edu
Thu Feb 17 18:19:55 EST 2011


Suppose you create a world which uses multiple event handling, is there a way to queue-up user triggers of an event instead of having it start immediately?  For example, the Mad Scientist exercise in the textbook.  When the user clicks on an item (eg., the blender) and then clicks another item (eg., the cup) before the blender animation finishes, the cup animation starts immediately while the blender is still animated.  Is there a way to queue up the subsequent event triggers so that the cup in the above example doesn't start until the blender finishes even if the cup is clicked before the blender finishes?
Thanks,
Mike Bauer
University of Hawaii - Leeward Community College.
 
Hope to see many of you in Dallas next month.
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