alice-teacher ALice 3 camera marker simultaneous movement

Ziccardi, Adam aziccardi at opschools.org
Fri Apr 22 12:55:28 EDT 2022


Thanks Melanie and Don for such fast ideas.
I have attached our template file.
Next week we'll add in timers and scorekeepers.
Then gold rings, berries, pricklies, etc. as well.
AZ

On Fri, Apr 22, 2022 at 8:05 AM Donald Slater via alice-teachers <
alice-teachers at lists.andrew.cmu.edu> wrote:

> I believe that Melanie’s suggestion is the best one. Markers, both camera
> and object, were not designed to be moveable during runtime, only in the
> Scene setup. The metaphor Alice is using is that of markers or “spikes’
> used in theatrical productions, which once set, should not be moved during
> the show.  If a marker is needed at another location, create a new marker.
>
> Melanie is suggesting the creation of a virtual “rig” that is attached the
> camera to the character or vehicle.
>
> 1. Position the camera in its relative position to the character.
> 2. Add the object that will serve as the “rig” to the Scene. (We have
> found that the axes, found in the Shapes Gallery works well for this
> purpose.)
> 3. Move and Orient the rig object to the camera.
> 4. Set the Vehicle property of the rig object to the character.
> 5. Set the Opacity property of the rig object to 0.0.
>
> Let me know if you have any questions.
>
> Don Slater
>
>
> On Apr 21, 2022, at 1:40 PM, Melanie Lam <melanielam at cmu.edu> wrote:
>
> One suggestion (because camera markers don't operate exactly like objects)
> - you could have 3 'invisible objects - opacity 0' that are vehicled to the
> snowman. They always move with the snowman. and you 'move and orient the
> camera' to those invisible objects?
>
> There's probably other ways - but that's what comes to mind.
>
> best,
> -Melanie
>
>
> On Thu, Apr 21, 2022 at 10:32 AM Ziccardi, Adam <aziccardi at opschools.org>
> wrote:
>
>> Hi all,
>> I seek any ideas/help so as to have three camera locations (overhead
>> wide, third person , and 1st person) all move simultaneously as a snowman
>> moves around a scene.
>> When we move the snowman whichever camera location is the active one is
>> moving with the snowman (as we vehicled the camera to the snowman).
>> Toggling the camera to the other two view pioints, though, we are putting
>> the camera where the camera marker was at the last point it was the one the
>> camera was attached to.
>> Problem is : how to keep all the camera markers moving (vehicled to the
>> snowman) as any of the other ones are moving.
>> If that makes sense...I will attach a file shortly,
>> AZ
>>
>> --
>> Adam Ziccardi
>> 716-209-6482
>> OPTA president
>> K-12 CS coordinator
>> NYS Master Teacher
>> Teacher Webpage
>> <https://avanan.url-protection.com/v1/url?o=https%3A//www.opschools.org/Domain/2958&g=MmJkOGI3MmRjMzE0ZDM3NA==&h=MzFlNjhmNGY4YWQ3NDM2MjVjMjRjNWFmMTRjYzRmZWQ5MWQ3YzcwYTQxZTk0MjYzMzg4NWI4MjlmNTg0MTk2MA==&p=YXAzOnNkc3c6YTpvOmU2NDQ2NDcwMTg5NTlhODhmM2RkZDJkNWRmYTQ1YTg0OnYxOmg6VA==>
>>
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-- 
Adam Ziccardi
716-209-6482
OPTA president
K-12 CS coordinator
NYS Master Teacher
Teacher Webpage <https://www.opschools.org/Domain/2958>
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