alice-teacher Moving around in scene set up

Pappafotopoulos, Dianne pappafotopoulosd at doversherborn.org
Wed Dec 2 18:14:48 EST 2015


We had the same issue in one of our labs at school. We have computers that
have two platforms: MAC and PC. Students found that situation on the PC
side and yet it worked fine on the MAC side. Not sure why, but it seemed
like they couldn't resize objects without it changing to "this" when using
PCs.
Dianne

On Wed, Dec 2, 2015 at 1:55 PM, Burleigh, Lynn via alice-teachers <
alice-teachers at lists.andrew.cmu.edu> wrote:

> My student figured our problem out.  We can place all objects in scene
> setup and when we try to click on the object and handle to move, resize,
> rotate, etc... the selection jumps back up to 'this' and moves the world
> instead.  The student said (for us), we have to exit Alice and save it
> ...then reopen it and all the objects can be moved and resized...I tried it
> and it works!
>
> Could this be a tech problem at school??
>
> -----Original Message-----
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> alice-teachers-request at lists.andrew.cmu.edu
> Sent: Wednesday, December 02, 2015 11:00 AM
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> Subject: alice-teachers Digest, Vol 64, Issue 3
>
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> Today's Topics:
>
>    1. Re:  move objects around in scene setup (Donald Slater)
>    2. Re:  Games and Timers (Donald Slater)
>    3. Re:  Does Alice3 support team concurrent development?
>       (Donald Slater)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 2 Dec 2015 08:04:24 -0500
> From: Donald Slater <dslater+ at andrew.cmu.edu>
> To: Alice Teachers <alice-teachers at lists.andrew.cmu.edu>
> Subject: Re: alice-teacher move objects around in scene setup
> Message-ID: <50E7E5DB-30F9-41E2-BFAB-D44B28832B6D at andrew.cmu.edu>
> Content-Type: text/plain; charset="utf-8"
>
> This is a known problem with Alice 3, one that we are working on, but it
> is a source of frustration for us.
>
> Sometimes moving the camera a bit helps? We are starting to think that in
> some, let me emphasize not all, cases the bounding boxes of other objects
> in the scene may be causing some interference?
>
> There are some work arounds?
>
> Using a shift-click and drag will move an object up and down, and using a
> control-click (option-click on a Mac) and drag will turn an object left and
> right?
>
> You may also use the one-shots, by right-clciking on an object and select
> procedures from the drop down menu, or the one-shot menu and selecting
> procedures in the object control panel in the right panel of the Scene
> Editor.
>
> In the meantime, we will continue to work on this problem.
>
> Thank you for your patience, ad please keep us posted...
>
> All the best,
> Don Slater
>
> Alice Team
> Carnegie Mellon University
> 5000 Forbes Avenue
> Pittsburgh, PA 15213
>
>
> > On Dec 1, 2015, at 4:29 PM, Burleigh, Lynn via alice-teachers <
> alice-teachers at lists.andrew.cmu.edu> wrote:
> >
> > For some reason in scene setup, my students cannot just grab an object
> and move it.  All the videos we watch show that it can be done.  Are we
> missing a plug in or something??
> > _______________________________________________
> > alice-teachers mailing list
> > alice-teachers at lists.andrew.cmu.edu
> > <mailto:alice-teachers at lists.andrew.cmu.edu>
> > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers
> > <https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers>
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> ------------------------------
>
> Message: 2
> Date: Wed, 2 Dec 2015 08:31:23 -0500
> From: Donald Slater <djslater107 at mac.com>
> To: Alice Teachers <alice-teachers at lists.andrew.cmu.edu>
> Subject: Re: alice-teacher Games and Timers
> Message-ID: <D26CB230-2D26-497A-9461-59555523E15D at mac.com>
> Content-Type: text/plain; charset="utf-8"
>
> Look at the following algorithm
>
>         declare gameOver variable to false
>         declare score variable and set to 0
>         declare currentTime variable and set to 20 seconds
>
>         mouse click event
>                 if mouse clicked on mole
>                         increase score by 1
>                         if score is equal to 5
>                                 set gameOver to true
>
>         while (currentTime > 0 and not gameOver)
>                 doTogether->
>                         show and hide the mole
>                         do in order ->
>                                 display time
>                                 wait 1 second
>                                 subtract 1 from currentTime
>                         // end of do in order
>                 // end of do Together
>         // end of while
>
>         if score is equal to 5
>                 player wins
>
> Let me know if you have any questions?
>
> Don Slater
>
> Alice Team
> Carnegie Mellon University
> Entertainment Technology Center
> 700 Technology Drive
> Pittsburgh, PA 15219
>
> Email: dslater at cmu.edu
>
> I have learned this at least by my experiment: that if one advances
> confidently in the direction of his dreams, and endeavors to live the life
> he has imagined, he will meet with a success unexpected in common hours.
> --- Henry David Thoreau
>
> The true object of all human life is play. -- G.K. Chesterton
>
>
> > On Dec 1, 2015, at 10:29 AM, Jennifer Leaver via alice-teachers <
> alice-teachers at lists.andrew.cmu.edu> wrote:
> >
> > Hi,
> > This is my first year using and teaching Alice.  My students are
> creating games and are stuck on how to get a timer to work correctly with
> the game.  For example, one student is making a whack-a-mole game.  She has
> a timer counting down from 20 seconds.  The player wins if s/he whacks 5
> moles.  How does she get the timer to stop and text to display, "You won!"
> if the player clicks the mole 5 times?  We've been trying if/else
> statements with no success.  If the timer runs down to zero, she wants the
> display to read, "You lose."
> >
> > Thank you so much for your help!
> >
> > Jenni Leaver
> > Margaretville Central School
> > Margaretville, NY 12455
> > _______________________________________________
> > alice-teachers mailing list
> > alice-teachers at lists.andrew.cmu.edu
> > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers
>
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> ------------------------------
>
> Message: 3
> Date: Wed, 2 Dec 2015 08:39:33 -0500
> From: Donald Slater <djslater107 at mac.com>
> To: Alice Teachers <alice-teachers at lists.andrew.cmu.edu>
> Subject: Re: alice-teacher Does Alice3 support team concurrent
>         development?
> Message-ID: <C6B5F416-18A8-4D5D-9F3D-95FA1FFB0BC8 at mac.com>
> Content-Type: text/plain; charset="utf-8"
>
> This is not a feature that is currently possible within Alice 3, although
> it is a feature that we hope to implement in the future. The closest you
> could come to something like this in Alice 3 would be to have students work
> on different classes (for example, different characters in a story), and
> import those different classes into the story world.
>
> An example of this would be a world in which there are several hidden
> objects, and then students would create characters with a explore the world
> algorithm, searching for hidden objects. Then those different characters
> could be imported into one world and students could see which object found
> the target objects first.
>
> Or students create characters that can dance, and the characters are
> imported into a dance floor world.
>
> I believe that it may be possible to accomplish what you are describing in
> the NetBeans / Java side of Alice. But we have not tested this extensively.
> If you would like to work with us to see if we can make this work, please
> contact me directly at dslater at cmu.edu. And I will be happy to work with
> you, as this is a feature I am interested in.
>
> All the best,
> Don Slater
>
> Alice Team
> Carnegie Mellon University
> Entertainment Technology Center
> 700 Technology Drive
> Pittsburgh, PA 15219
>
> Email: dslater at cmu.edu
>
> I have learned this at least by my experiment: that if one advances
> confidently in the direction of his dreams, and endeavors to live the life
> he has imagined, he will meet with a success unexpected in common hours.
> --- Henry David Thoreau
>
> The true object of all human life is play. -- G.K. Chesterton
>
>
> > On Dec 1, 2015, at 12:48 AM, Steven Jang via alice-teachers <
> alice-teachers at lists.andrew.cmu.edu> wrote:
> >
> > Does Alice3 have a way to support separate Alice3 programs where my
> students work on individual pieces of a large project?
> >
> > Am looking at whether Alice3 can support the equivalent of 20+ screen
> pages.
> > For example a five chapter story where individual students work on one
> > chapter and we either Merge the separate A3P files into one large file
> > (how??) OR When the chapter 1 A3P file ends, it loads / runs the chapter
> 2 A3P Alice World which runs til it ends and then loads / runs the chapter
> 3 A3P Alice World, ect.
> > This would let me teach "team" development for the students.
> >
> >
> >
> >
> >
> > PACIFIC ACADEMY
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> > School for Grades 7 through 12
> >
> > S T E V E  J A N G
> > PACIFIC ACADEMY | Computer Science/Math instructor
> > Email:  SJang at pacificacademy.org
> >  <mailto:ayu at PacificAcademy.org>
> > Websites: pacificacademy.org
> >  <http://www.pacificacademy.org/>
> >
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> > <>_______________________________________________
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-- 
Dianne M. Pappafotopoulos
K-12 Instructional Technology Specialist/Teacher
Dover Sherborn Public Schools
157 Farm Street, Dover, MA 02030
phone: 508.785.1730 x7217
website: www.doversherborn.org
email: pappafotopoulosd at doversherborn.org

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