alice-teacher s Digest, Vol 27, Issue 1

nancy hoorn njhoorn at gmail.com
Fri Oct 5 14:41:35 EDT 2012


Actually, these are the types of questions that are beneficial to many of
us who are not yet experienced alice teachers! (and only novice users!).
Thanks for posting the questions.
I am an math teacher and am intrigued by the transformation of matrices --
have some pre-calc standards that could be addressed and that would be
great!

On Fri, Oct 5, 2012 at 10:50 AM, Funk, Philip <P.Funk at snhu.edu> wrote:

> Hi Don (and Wanda),
>         Yes, that does help.  Thanks.
>         I will follow your advice and do more investigation of
> transformation of matrices in 3D graphics.
>         Just so I am on the right track, it appears that the "perspective"
> attribute of the pointOfView is not directly modifiable by the user but it
> is modified as a result of changing an object's orientation (roll, pitch,
> yaw) but not by changing an object's position or by changing the camera's
> position relative to the object.  Am I on the right track?
>         BTW, no rush on a response, and no need to post to the forum.
>  This is not an issue of any importance and probably not one of general
> interest - just something I would like to understand better.
>         Thanks for the help,
>                 Phil
>
> -----Original Message-----
> From: alice-teachers-bounces+p.funk=snhu.edu at lists.andrew.cmu.edu [mailto:
> alice-teachers-bounces+p.funk=snhu.edu at lists.andrew.cmu.edu] On Behalf Of
> alice-teachers-request at lists.andrew.cmu.edu
> Sent: Thursday, October 04, 2012 9:32 AM
> To: alice-teachers at lists.andrew.cmu.edu
> Subject: alice-teachers Digest, Vol 27, Issue 1
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>    1. Re:  Question about Point of View (Don Slater)
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 30 Sep 2012 09:13:08 -0700
> From: Don Slater <dslater at andrew.cmu.edu>
> Subject: Re: alice-teacher Question about Point of View
> To: Alice educators <alice-teachers at lists.andrew.cmu.edu>
> Message-ID: <E9C47834-A6F9-489B-968C-50BE29E59CEA at andrew.cmu.edu>
> Content-Type: text/plain; charset="windows-1252"
>
> It is true that their are two explicit components to an object, location
> and orientation. There is an implicit component as well, distance from
> camera, that allows a model to be viewed in perspective. As a model is
> moved closer to, or away from the camera, in a 3D environment, we would
> expect that object to appear to "grow" or to "shrink". This last value
> (which is 1 in your example) is used to help with the transformation of the
> 3D matrix which is used to internally represent the object.
>
> I hope this helps. If you want a more in-depth explanation, look for
> "transformation of matrices in 3D graphics".
>
> Hope this helps, and my thanks to Wanda Dann in helping me put together
> this explanation.
>
> Later,
> Don Salter
>
> On Sep 30, 2012, at 8:15 AM, "Funk, Philip" <P.Funk at snhu.edu> wrote:
>
> >                 Hi All,
> > Each object in an Alice world has a point of view comprised of two
> components: the object?s position in the world (left right, up down,
> forward back) and the object?s orientation (yaw, pitch, roll).  In
> addition, there is a seventh number as shown in the picture below.
> >                 <image001.png>
> >                 Does anyone know what the last number (1 in this
> example) means and how it is used?
> >                 Thanks,
> >                                 P. Funk
> >
> > Please consider the environment before printing this e-mail.
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> End of alice-teachers Digest, Vol 27, Issue 1
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-- 
Nancy J Hoorn
Online math expert
WAY program
Certified math teacher
Graduate Student Full Sail University
Education Media Design and Technology
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