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Good job, Bill. I thumbed it up on YouTube, since I donโt have Twitter.
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<div class="">I noticed that in VR the objects have shadows. That is already an improvement over the Alice IDE.<br class="">
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<div class="">James<br class="">
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โ<br class="">
James Vanderhyde<br class="">
Associate Professor<br class="">
Computer Science<br class="">
Saint Xavier University<br class="">
3700 W. 103rd St.<br class="">
Chicago, IL 60655<br class="">
773-298-3454</div>
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<div class="">On Nov 30, 2021, at 11:25 AM, Barnum, William via alice-teachers <<a href="mailto:alice-teachers@lists.andrew.cmu.edu" class="">alice-teachers@lists.andrew.cmu.edu</a>> wrote:</div>
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<span style="font-size:13.0pt;color:#9C6500;" class=""><b class="">[EXTERNAL EMAIL]</b></span>
<span style="font-size: 11pt;" class="">CAUTION: This email originated from outside of the organization.</span></p>
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<div dir="ltr" class="">Hey all,
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<div class="">Thanks so much for the feedback on the draft video of the Alice VR program demos!</div>
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<div class="">I wanted to share a few things I learned from my experience:</div>
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<div class="">1. When I first imported a student project into VR, I was disappointed. It seemed less realistic. One student had created a neat narrative that depended on tight camera angles that focused on only what she wanted the viewer to see. It ruined
the illusion when I could swivel my head to control the view because it didn't look right from different angles. It was kind of like if your favorite TV show turned the camera 5 degrees, and you could see the wood holding up the fake walls to the fake room.
I realized that we needed to consider all possible camera angles when designing worlds.</div>
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<div class="">2. The Alice Unity player doesn't work exactly the same as the desktop Alice player. In some cases, sloppy or processor-intensive code which didn't cause problems on the desktop player caused issues with the Unity player. I didn't realize that
until students tried out their worlds, and we had to troubleshoot on the fly. Doing it again, I will install the Alice Unity player on each student's desktop and have them try their programs out ahead of time without VR goggles. That way, we can work out the
bugs before we try it with the VR headset.</div>
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<div class="">3. I've tweeted out the final version of the video. Any likes, comments, or retweets on the tweet would be humbly appreciated. ๐</div>
<div class=""><a href="https://nam12.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FBill_Barnum%2Fstatus%2F1465351712386871298%3Fs%3D20&data=04%7C01%7Cvanderhyde%40sxu.edu%7C778634482f6c42411b9808d9b42de75d%7Cfe272ab3cfce455f9427088b59a13be5%7C0%7C0%7C637738931513343154%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=com2efGghY9yQ0vE7Z2m0%2BH1bGQcRbJjFL61YsQqi6c%3D&reserved=0" originalsrc="https://twitter.com/Bill_Barnum/status/1465351712386871298?s=20" shash="mORQvoHeMBUSpQ5lPFzzCGGYSIj1h6av5qqROdyqQodaQz5tji+PNwBohK0hyAw7HEtwkU/kdqbILfvdwg4dS/vC12D7CRCZMbO24DOehY+65rrtwqPtIuJA2HiF885AjKxorz3sQRHDWHY7jLv1Vt8sFk6nlqeJwbPWtNFfnkk=" class="">https://twitter.com/Bill_Barnum/status/1465351712386871298?s=20</a><br class="">
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<div class="">Bill</div>
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