From cbovell at nburlington.com Tue Apr 12 11:46:32 2022 From: cbovell at nburlington.com (Carlos Bovell) Date: Tue, 12 Apr 2022 15:46:32 +0000 Subject: alice-teacher Resizing reflects an object? Message-ID: Hi, I have a random number generator resizing ogres for me and am getting reflections. What is causing that? A negative scale factor? [cid:cdecaf10-afc4-4eff-8780-e6198d1f091e] -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: upsideDownOgre.JPG Type: image/jpeg Size: 103860 bytes Desc: upsideDownOgre.JPG URL: From aziccardi at opschools.org Thu Apr 21 13:04:24 2022 From: aziccardi at opschools.org (Ziccardi, Adam) Date: Thu, 21 Apr 2022 13:04:24 -0400 Subject: alice-teacher ALice 3 camera marker simultaneous movement Message-ID: Hi all, I seek any ideas/help so as to have three camera locations (overhead wide, third person , and 1st person) all move simultaneously as a snowman moves around a scene. When we move the snowman whichever camera location is the active one is moving with the snowman (as we vehicled the camera to the snowman). Toggling the camera to the other two view pioints, though, we are putting the camera where the camera marker was at the last point it was the one the camera was attached to. Problem is : how to keep all the camera markers moving (vehicled to the snowman) as any of the other ones are moving. If that makes sense...I will attach a file shortly, AZ -- Adam Ziccardi 716-209-6482 OPTA president K-12 CS coordinator NYS Master Teacher Teacher Webpage -------------- next part -------------- An HTML attachment was scrubbed... URL: From melanielam at cmu.edu Thu Apr 21 13:40:17 2022 From: melanielam at cmu.edu (Melanie Lam) Date: Thu, 21 Apr 2022 10:40:17 -0700 Subject: alice-teacher ALice 3 camera marker simultaneous movement In-Reply-To: References: Message-ID: One suggestion (because camera markers don't operate exactly like objects) - you could have 3 'invisible objects - opacity 0' that are vehicled to the snowman. They always move with the snowman. and you 'move and orient the camera' to those invisible objects? There's probably other ways - but that's what comes to mind. best, -Melanie On Thu, Apr 21, 2022 at 10:32 AM Ziccardi, Adam wrote: > Hi all, > I seek any ideas/help so as to have three camera locations (overhead wide, > third person , and 1st person) all move simultaneously as a snowman moves > around a scene. > When we move the snowman whichever camera location is the active one is > moving with the snowman (as we vehicled the camera to the snowman). > Toggling the camera to the other two view pioints, though, we are putting > the camera where the camera marker was at the last point it was the one the > camera was attached to. > Problem is : how to keep all the camera markers moving (vehicled to the > snowman) as any of the other ones are moving. > If that makes sense...I will attach a file shortly, > AZ > > -- > Adam Ziccardi > 716-209-6482 > OPTA president > K-12 CS coordinator > NYS Master Teacher > Teacher Webpage > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -------------- next part -------------- An HTML attachment was scrubbed... URL: From mstolard at gmail.com Thu Apr 21 13:53:33 2022 From: mstolard at gmail.com (M Stolard) Date: Thu, 21 Apr 2022 12:53:33 -0500 Subject: alice-teacher ALice 3 camera marker simultaneous movement In-Reply-To: References: Message-ID: I like this suggestion Melanie. -Masudi On Thu, Apr 21, 2022, 12:41 PM Melanie Lam wrote: > One suggestion (because camera markers don't operate exactly like objects) > - you could have 3 'invisible objects - opacity 0' that are vehicled to the > snowman. They always move with the snowman. and you 'move and orient the > camera' to those invisible objects? > > There's probably other ways - but that's what comes to mind. > > best, > -Melanie > > > On Thu, Apr 21, 2022 at 10:32 AM Ziccardi, Adam > wrote: > >> Hi all, >> I seek any ideas/help so as to have three camera locations (overhead >> wide, third person , and 1st person) all move simultaneously as a snowman >> moves around a scene. >> When we move the snowman whichever camera location is the active one is >> moving with the snowman (as we vehicled the camera to the snowman). >> Toggling the camera to the other two view pioints, though, we are putting >> the camera where the camera marker was at the last point it was the one the >> camera was attached to. >> Problem is : how to keep all the camera markers moving (vehicled to the >> snowman) as any of the other ones are moving. >> If that makes sense...I will attach a file shortly, >> AZ >> >> -- >> Adam Ziccardi >> 716-209-6482 >> OPTA president >> K-12 CS coordinator >> NYS Master Teacher >> Teacher Webpage >> >> _______________________________________________ >> alice-teachers mailing list >> alice-teachers at lists.andrew.cmu.edu >> To change settings or unsubscribe visit: >> https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -------------- next part -------------- An HTML attachment was scrubbed... URL: From melanielam at cmu.edu Thu Apr 21 17:03:04 2022 From: melanielam at cmu.edu (Melanie Lam) Date: Thu, 21 Apr 2022 14:03:04 -0700 Subject: alice-teacher Alice VR survey Message-ID: Hi teachers, One of our students is doing a user study to improve VR authoring in Alice 3. Please share this survey with any of YOUR students who have used Alice to create a VR world or attempted to create a VR world. No personal info is collected. *https://tinyurl.com/alicevrsurvey * Appreciate the feedback. -- *Melanie Lam* | Director | The Alice Project *Entertainment Technology Center | Carnegie Mellon University* | 415 608 4033 | melanielam at cmu.edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From djslater107 at mac.com Fri Apr 22 08:03:01 2022 From: djslater107 at mac.com (Donald Slater) Date: Fri, 22 Apr 2022 08:03:01 -0400 Subject: alice-teacher ALice 3 camera marker simultaneous movement In-Reply-To: References: Message-ID: I believe that Melanie?s suggestion is the best one. Markers, both camera and object, were not designed to be moveable during runtime, only in the Scene setup. The metaphor Alice is using is that of markers or ?spikes? used in theatrical productions, which once set, should not be moved during the show. If a marker is needed at another location, create a new marker. Melanie is suggesting the creation of a virtual ?rig? that is attached the camera to the character or vehicle. 1. Position the camera in its relative position to the character. 2. Add the object that will serve as the ?rig? to the Scene. (We have found that the axes, found in the Shapes Gallery works well for this purpose.) 3. Move and Orient the rig object to the camera. 4. Set the Vehicle property of the rig object to the character. 5. Set the Opacity property of the rig object to 0.0. Let me know if you have any questions. Don Slater > On Apr 21, 2022, at 1:40 PM, Melanie Lam wrote: > > One suggestion (because camera markers don't operate exactly like objects) - you could have 3 'invisible objects - opacity 0' that are vehicled to the snowman. They always move with the snowman. and you 'move and orient the camera' to those invisible objects? > > There's probably other ways - but that's what comes to mind. > > best, > -Melanie > > > On Thu, Apr 21, 2022 at 10:32 AM Ziccardi, Adam > wrote: > Hi all, > I seek any ideas/help so as to have three camera locations (overhead wide, third person , and 1st person) all move simultaneously as a snowman moves around a scene. > When we move the snowman whichever camera location is the active one is moving with the snowman (as we vehicled the camera to the snowman). > Toggling the camera to the other two view pioints, though, we are putting the camera where the camera marker was at the last point it was the one the camera was attached to. > Problem is : how to keep all the camera markers moving (vehicled to the snowman) as any of the other ones are moving. > If that makes sense...I will attach a file shortly, > AZ > > -- > Adam Ziccardi > 716-209-6482 > OPTA president > K-12 CS coordinator > NYS Master Teacher > Teacher Webpage > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://avanan.url-protection.com/v1/url?o=https%3A//lists.andrew.cmu.edu/mailman/listinfo/alice-teachers&g=YzRiZTE4MzQzMDQ0NjljYg==&h=MmUzNGJlYjBhMDljZmUxOTQwMzQ3ZTAwYmI1MjQ4ZGIzNjczNGM3NzRlMjJhMTQ5NzM5NWY0NjhiZTQxNmI2Yw==&p=YXAzOnNkc3c6YTpvOmU2NDQ2NDcwMTg5NTlhODhmM2RkZDJkNWRmYTQ1YTg0OnYxOnA6VA== -------------- next part -------------- An HTML attachment was scrubbed... URL: From djslater107 at mac.com Fri Apr 22 08:26:10 2022 From: djslater107 at mac.com (Donald Slater) Date: Fri, 22 Apr 2022 08:26:10 -0400 Subject: alice-teacher Resizing reflects an object? In-Reply-To: References: Message-ID: I have not seen of there was a reply to the posting. If there were any, or you figured it out, I apologize. My first instinct was that it was the negative scale factor, as you suggest, but I have not been able to recreate it. The only way I got the reflection you are showing was to roll the ogre .5 rotations. When I try to resize an ogre by a negative value (fixed or random), nothing happens. Would you be willing to share your code. I may be missing something. Thank you, Don Slater > On Apr 12, 2022, at 11:46 AM, Carlos Bovell via alice-teachers wrote: > > Hi, > > I have a random number generator resizing ogres for me and am getting reflections. What is causing that? A negative scale factor? > > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -------------- next part -------------- An HTML attachment was scrubbed... URL: From aziccardi at opschools.org Fri Apr 22 07:28:58 2022 From: aziccardi at opschools.org (Ziccardi, Adam) Date: Fri, 22 Apr 2022 07:28:58 -0400 Subject: alice-teacher ALice 3 camera marker simultaneous movement In-Reply-To: References: Message-ID: Thank you Melanie! Just like Dummies from Alice 2... AZ On Thu, Apr 21, 2022 at 2:32 PM M Stolard wrote: > I like this suggestion Melanie. > > -Masudi > > On Thu, Apr 21, 2022, 12:41 PM Melanie Lam wrote: > >> One suggestion (because camera markers don't operate exactly like >> objects) - you could have 3 'invisible objects - opacity 0' that are >> vehicled to the snowman. They always move with the snowman. and you 'move >> and orient the camera' to those invisible objects? >> >> There's probably other ways - but that's what comes to mind. >> >> best, >> -Melanie >> >> >> On Thu, Apr 21, 2022 at 10:32 AM Ziccardi, Adam >> wrote: >> >>> Hi all, >>> I seek any ideas/help so as to have three camera locations (overhead >>> wide, third person , and 1st person) all move simultaneously as a snowman >>> moves around a scene. >>> When we move the snowman whichever camera location is the active one is >>> moving with the snowman (as we vehicled the camera to the snowman). >>> Toggling the camera to the other two view pioints, though, we are >>> putting the camera where the camera marker was at the last point it was the >>> one the camera was attached to. >>> Problem is : how to keep all the camera markers moving (vehicled to the >>> snowman) as any of the other ones are moving. >>> If that makes sense...I will attach a file shortly, >>> AZ >>> >>> -- >>> Adam Ziccardi >>> 716-209-6482 >>> OPTA president >>> K-12 CS coordinator >>> NYS Master Teacher >>> Teacher Webpage >>> >>> _______________________________________________ >>> alice-teachers mailing list >>> alice-teachers at lists.andrew.cmu.edu >>> To change settings or unsubscribe visit: >>> https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers >> >> _______________________________________________ >> alice-teachers mailing list >> alice-teachers at lists.andrew.cmu.edu >> To change settings or unsubscribe visit: >> https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -- Adam Ziccardi 716-209-6482 OPTA president K-12 CS coordinator NYS Master Teacher Teacher Webpage -------------- next part -------------- An HTML attachment was scrubbed... URL: From dabeshou at andrew.cmu.edu Fri Apr 22 11:26:16 2022 From: dabeshou at andrew.cmu.edu (Daniel Abeshouse) Date: Fri, 22 Apr 2022 11:26:16 -0400 Subject: alice-teacher Resizing reflects an object? In-Reply-To: References: Message-ID: <94f817bd-555c-421a-88bd-8a3afaf48205@Spark> In the IDE, negative values for the resize* and setHeight|Width|Depth throw an exception that is logged and the operation is basically skipped, taking no animation time. On export to the player, we have different behavior. The set* methods and resize both accept negative values and produce the effect you are seeing, while the resizeHeight|Width|Depth log an error with each frame, and take up the animation time, unlike in the IDE. I have not done a full exploration of the effects of the various extra parameters. The difference in behavior after an error in the IDE and the Player is a known bug. The sizing behavior for negative numbers is a new one. I will add it to our list. Thanks for finding this. -Daniel Abeshouse On Apr 22, 2022, 8:28 AM -0400, Donald Slater via alice-teachers , wrote: > I have not seen of there was a reply to the posting. If there were any, or you figured it out, I apologize. > > My first instinct was that it was the negative scale factor, as you suggest, but I have not been able to recreate it. The only way I got the reflection you are showing was to roll the ogre .5 rotations. > > When I try to resize an ogre by a negative value (fixed or random), nothing happens. > > Would you be willing to share your code. I may be missing something. > > Thank you, > Don Slater > > > > > > On Apr 12, 2022, at 11:46 AM, Carlos Bovell via alice-teachers wrote: > > > > Hi, > > > > I have a random number generator resizing ogres for me and am getting reflections. What is causing that? A negative scale factor? > > > > > > _______________________________________________ > > alice-teachers mailing list > > alice-teachers at lists.andrew.cmu.edu > > To change settings or unsubscribe visit: > > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -------------- next part -------------- An HTML attachment was scrubbed... URL: From aziccardi at opschools.org Fri Apr 22 12:55:28 2022 From: aziccardi at opschools.org (Ziccardi, Adam) Date: Fri, 22 Apr 2022 12:55:28 -0400 Subject: alice-teacher ALice 3 camera marker simultaneous movement In-Reply-To: References: Message-ID: Thanks Melanie and Don for such fast ideas. I have attached our template file. Next week we'll add in timers and scorekeepers. Then gold rings, berries, pricklies, etc. as well. AZ On Fri, Apr 22, 2022 at 8:05 AM Donald Slater via alice-teachers < alice-teachers at lists.andrew.cmu.edu> wrote: > I believe that Melanie?s suggestion is the best one. Markers, both camera > and object, were not designed to be moveable during runtime, only in the > Scene setup. The metaphor Alice is using is that of markers or ?spikes? > used in theatrical productions, which once set, should not be moved during > the show. If a marker is needed at another location, create a new marker. > > Melanie is suggesting the creation of a virtual ?rig? that is attached the > camera to the character or vehicle. > > 1. Position the camera in its relative position to the character. > 2. Add the object that will serve as the ?rig? to the Scene. (We have > found that the axes, found in the Shapes Gallery works well for this > purpose.) > 3. Move and Orient the rig object to the camera. > 4. Set the Vehicle property of the rig object to the character. > 5. Set the Opacity property of the rig object to 0.0. > > Let me know if you have any questions. > > Don Slater > > > On Apr 21, 2022, at 1:40 PM, Melanie Lam wrote: > > One suggestion (because camera markers don't operate exactly like objects) > - you could have 3 'invisible objects - opacity 0' that are vehicled to the > snowman. They always move with the snowman. and you 'move and orient the > camera' to those invisible objects? > > There's probably other ways - but that's what comes to mind. > > best, > -Melanie > > > On Thu, Apr 21, 2022 at 10:32 AM Ziccardi, Adam > wrote: > >> Hi all, >> I seek any ideas/help so as to have three camera locations (overhead >> wide, third person , and 1st person) all move simultaneously as a snowman >> moves around a scene. >> When we move the snowman whichever camera location is the active one is >> moving with the snowman (as we vehicled the camera to the snowman). >> Toggling the camera to the other two view pioints, though, we are putting >> the camera where the camera marker was at the last point it was the one the >> camera was attached to. >> Problem is : how to keep all the camera markers moving (vehicled to the >> snowman) as any of the other ones are moving. >> If that makes sense...I will attach a file shortly, >> AZ >> >> -- >> Adam Ziccardi >> 716-209-6482 >> OPTA president >> K-12 CS coordinator >> NYS Master Teacher >> Teacher Webpage >> >> >> _______________________________________________ >> alice-teachers mailing list >> alice-teachers at lists.andrew.cmu.edu >> To change settings or unsubscribe visit: >> https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers >> > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > > https://avanan.url-protection.com/v1/url?o=https%3A//lists.andrew.cmu.edu/mailman/listinfo/alice-teachers&g=YzRiZTE4MzQzMDQ0NjljYg==&h=MmUzNGJlYjBhMDljZmUxOTQwMzQ3ZTAwYmI1MjQ4ZGIzNjczNGM3NzRlMjJhMTQ5NzM5NWY0NjhiZTQxNmI2Yw==&p=YXAzOnNkc3c6YTpvOmU2NDQ2NDcwMTg5NTlhODhmM2RkZDJkNWRmYTQ1YTg0OnYxOnA6VA== > > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -- Adam Ziccardi 716-209-6482 OPTA president K-12 CS coordinator NYS Master Teacher Teacher Webpage -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: 08SnowmanBonk.a3p Type: application/octet-stream Size: 295721 bytes Desc: not available URL: From melanielam at cmu.edu Fri Apr 29 14:50:13 2022 From: melanielam at cmu.edu (Melanie Lam) Date: Fri, 29 Apr 2022 11:50:13 -0700 Subject: alice-teacher Resizing reflects an object? In-Reply-To: <94f817bd-555c-421a-88bd-8a3afaf48205@Spark> References: <94f817bd-555c-421a-88bd-8a3afaf48205@Spark> Message-ID: I am also able to reproduce this in Alice by placing any model and then in the properties panel, changing the width or height of the model to '-1' - it seems to happen about 90% of the time. Thanks for reporting it, Carlos. -Melanie On Fri, Apr 22, 2022 at 8:27 AM Daniel Abeshouse wrote: > In the IDE, negative values for the resize* and setHeight|Width|Depth > throw an exception that is logged and the operation is basically skipped, > taking no animation time. > On export to the player, we have different behavior. The set* methods and > resize both accept negative values and produce the effect you are seeing, > while the resizeHeight|Width|Depth log an error with each frame, and take > up the animation time, unlike in the IDE. > > I have not done a full exploration of the effects of the various extra > parameters. > > The difference in behavior after an error in the IDE and the Player is a > known bug. The sizing behavior for negative numbers is a new one. I will > add it to our list. > > Thanks for finding this. > > -Daniel Abeshouse > On Apr 22, 2022, 8:28 AM -0400, Donald Slater via alice-teachers < > alice-teachers at lists.andrew.cmu.edu>, wrote: > > I have not seen of there was a reply to the posting. If there were any, or > you figured it out, I apologize. > > My first instinct was that it was the negative scale factor, as you > suggest, but I have not been able to recreate it. The only way I got the > reflection you are showing was to roll the ogre .5 rotations. > > When I try to resize an ogre by a negative value (fixed or random), > nothing happens. > > Would you be willing to share your code. I may be missing something. > > Thank you, > Don Slater > > > > > On Apr 12, 2022, at 11:46 AM, Carlos Bovell via alice-teachers < > alice-teachers at lists.andrew.cmu.edu> wrote: > > Hi, > > I have a random number generator resizing ogres for me and am getting > reflections. What is causing that? A negative scale factor? > > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers > > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers > > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -------------- next part -------------- An HTML attachment was scrubbed... URL: From cbovell at nburlington.com Fri Apr 29 15:15:27 2022 From: cbovell at nburlington.com (Carlos Bovell) Date: Fri, 29 Apr 2022 19:15:27 +0000 Subject: alice-teacher But we used a random number generator Message-ID: Hi, Here's the project we wrote that gives us upside down ogres. I didn't see where the negative numbers would come in, but some student stations (and my teacher station) would give some ogres--sometimes more than one--upside down! Thanks, Carlos -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: PutOgresInOrder10.a3p Type: application/octet-stream Size: 339707 bytes Desc: PutOgresInOrder10.a3p URL: From dabeshou at andrew.cmu.edu Fri Apr 29 18:46:29 2022 From: dabeshou at andrew.cmu.edu (Daniel Abeshouse) Date: Fri, 29 Apr 2022 18:46:29 -0400 Subject: alice-teacher But we used a random number generator In-Reply-To: References: Message-ID: <2BD29B9A-8AF7-460C-B57F-6D5BA56CF19C@andrew.cmu.edu> Carlos, Thanks for sharing this. Looking at the code, both in this project and in Alice, I can't see where a negative value would come from. It has not happened on my machine, so diagnosis is more difficult. I am wondering if there is an error in the animation logic that is somehow overshooting the target value. (I am kind of grasping at straws, but this code is complex enough to be suspect.) Is there anything you can say about the machines where the problem is seen? What OS are they running? Are they especially underpowered or overworked? Experiments you might try, if you are so inclined: - Have the ogres say the size they being set to and see if that matches you see. - Change the resize duration to 0, to bypass the animation logic and see if it still happens. Wish I could provide a clear answer for you. Hopefully we can eventually. -Daniel Abeshouse Alice Project > On Apr 29, 2022, at 3:15 PM, Carlos Bovell via alice-teachers wrote: > > Hi, > > Here's the project we wrote that gives us upside down ogres. I didn't see where the negative numbers would come in, but some student stations (and my teacher station) would give some ogres--sometimes more than one--upside down! > > Thanks, > Carlos > _______________________________________________ > alice-teachers mailing list > alice-teachers at lists.andrew.cmu.edu > To change settings or unsubscribe visit: > https://lists.andrew.cmu.edu/mailman/listinfo/alice-teachers -------------- next part -------------- An HTML attachment was scrubbed... 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