alice-teacher Looking For Feedback on Alice VR Video

Eric Brown ewbrown at andrew.cmu.edu
Thu Mar 11 13:14:22 EST 2021


Dear All,

The conversation over the last day has been amazing.  I have just been lurking as It has been great to hear from educators about their use of Alice,  the value they see in its use, and the case they make for its use.  I thought it was/is far more valuable to the community to hear from each other than to have us chime in.  I hope everyone is Ok with me sharing out parts of the conversation beyond this list.

I did want to respond to the discussion on VR that has been happening.  As people have noted we do hope that the same lessons that are used for regular Alice can be applied when building for VR.  We did add an additional design lesson specifically for VR to address some of the unique conditions around building for VR:

http://www.alice.org/resources/lessons/design-process-virtual-reality/

We also created a number of How-tos specifically for programming patterns for common VR constructs.  They are all linked at the bottom of that lesson page as well as in a separate section on the How to resources page. We do hope to add more to these and update them as we continue to add more VR specific functionality to the IDE.  

I have reached out to Oculus folk to ask about their pending transition to requiring Facebook accounts to access since people have expressed concern about this for educational use but have not heard back yet.  We have been testing on both the HTC Vive and the Oculus Rift (have also run on a quest using the link cord and side loading).  We are definitely interested if people have other platforms what their experience is (it should run on other platforms we are just limited in our testing suite at the moment).

Sincerely,

Eric

> On Mar 10, 2021, at 5:43 PM, Barnum, William via alice-teachers <alice-teachers at lists.andrew.cmu.edu> wrote:
> 
> As far as I know, nobody has made specific curriculum for Alice VR, but it is pretty simple to convert a standard Alice program to a VR one.
> 
> The headset I have is an Oculus Rift S which costs about $300. A computer that would support it starts at about $800.
> 
> Bill
> 
> On Wed, Mar 10, 2021 at 9:07 AM Pappafotopoulos, Dianne <pappafotopoulosd at doversherborn.org> wrote:
> This looks great! Is there any curriculum or additional info out there for teaching Alice with VR and costs associated with the headsets, etc.?
> 
> Dianne M. Pappafotopoulos
> Instructional Technology Specialist/Teacher
> Dover Sherborn Public Schools,157 Farm Street, Dover, MA 02030
> phone: 508.785.1730 x7217 - email: pappafotopoulosd at doversherborn.org
> 
> school website: www.doversherborn.org
> tech website: integration guide
> blog: beyond the limits
> twitter:@dpappa127
> 
> 
> On Wed, Mar 10, 2021 at 8:33 AM Barnum, William via alice-teachers <alice-teachers at lists.andrew.cmu.edu> wrote:
> Hey all,
> 
> I've been working on a video to demonstrate the Alice VR player.
> 
> I've got a draft and I'd love to hear feedback. I realize that the audio cuts out briefly which I can fix. The webcam footage is not great and that's probably something I can't completely fix even if I reshoot it.
> 
> https://www.youtube.com/watch?v=mwnJXW9Hc7Q
> 
> Thanks,
> Bill Barnum
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