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<div dir="auto">Hey all, André (last week’s scheduled speaker before the security concerns) has been gracious enough to offer to present for our next meeting at Wed 4/05. As usual we’re meeting at <strong style="font-family:UICTFontTextStyleEmphasizedBody">noon-1PM </strong><span style="font-family:UICTFontTextStyleBody">at NSH 1109 and Zoom (</span><a style="font-family:UICTFontTextStyleBody" href="https://cmu.zoom.us/j/99230267646?pwd=Q2pPRUtBQVJBd25lZmlpNjBYQTZGdz09" target="_blank">cmu.zoom.us/j/99230267646?pwd=Q2pPRUtBQVJBd25lZmlpNjBYQTZGdz09</a><span style="font-family:UICTFontTextStyleBody">) - food will be provided!</span><br />
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<span style="font-family:UICTFontTextStyleBody">Here’s </span>André's talk info again.<br />
<strong>Title: Inclusive Gaming for Blind People</strong><br />
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<strong>Abstract</strong><br />
Digital games have become a widely accepted form of entertainment and an important part of social life. However, seldom have games been designed looking beyond the stereotypical young non-disabled gamer. Mainstream games are typically designed around the visual experience, with behaviours and interactions highly dependent on vision, which often leads to players being limited to specific communities and/or games based on their abilities. Attempts at improving cross-ability access to any of those are often limited in the experience they provide or disregard multiplayer experiences. <br />
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In this talk, I will cover our work in inclusive gaming for blind people, I will first 1) describe how blind people are playing with others and the inherent challenges, 2) how we explored ability-based asymmetric roles as a design approach to create engaging and challenging mixed-ability play, and lastly 3) how despite inaccessibility, blind content creators are playing mainstream games.<br />
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<span style="font-family:UICTFontTextStyleBody">Hope to see you then!</span><br />
<span style="font-family:UICTFontTextStyleBody">Joon</span></div>
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<p style="margin: 0px; font-stretch: normal; line-height: normal;"><font color="#747474"><span style="caret-color: rgb(116, 116, 116);">---</span></font></p>
<div dir="auto"><font style="background-color: var(--backgroundColor);"><b>JiWoong (Joon) Jang</b></font><font color="#747474"><i style="background-color: var(--backgroundColor);">, (he/him) - </i></font><a href="https://joonbug.me" style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); caret-color: rgb(116, 116, 116);">joonbug.me</a></div>
<div dir="auto"><span style="background-color: var(--backgroundColor);"><font color="#747474">Ph.D. Student, Human-Computer Interaction Institute</font></span></div>
<div dir="auto"><span style="background-color: var(--backgroundColor);"><font color="#747474">Carnegie Mellon University | School of Computer Science</font></span></div>
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<div name="messageReplySection">On Mar 24, 2023 at 11:55 AM -0400, Joon Jang <jiwoongj@andrew.cmu.edu>, wrote:<br />
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<div dir="auto"><span style="font-family:UICTFontTextStyleBody">Hi everyone, for the next installment of Access Lunch we’ll be joined by, </span>André Rodrigues, who is a postdoctoral researcher at the University of Lisbon LASIGE and specializes in (among other things) accessible computing and inclusive gaing.<br />
<br />
<span style="font-family:UICTFontTextStyleBody">As usual, we’ll have our session at </span><strong style="font-family:UICTFontTextStyleEmphasizedBody">Wed 3/29 noon-1PM </strong><span style="font-family:UICTFontTextStyleBody">at NSH 1109 and Zoom (</span><a style="font-family:UICTFontTextStyleBody" href="https://cmu.zoom.us/j/99230267646?pwd=Q2pPRUtBQVJBd25lZmlpNjBYQTZGdz09" target="_blank">cmu.zoom.us/j/99230267646?pwd=Q2pPRUtBQVJBd25lZmlpNjBYQTZGdz09</a><span style="font-family:UICTFontTextStyleBody">)</span><br />
<br />
<span style="font-family:UICTFontTextStyleBody">Here’s some information from </span>André about his upcoming talk.<br />
<strong>Title: Inclusive Gaming for Blind People</strong><br />
<br />
<strong>Abstract</strong><br />
Digital games have become a widely accepted form of entertainment and an important part of social life. However, seldom have games been designed looking beyond the stereotypical young non-disabled gamer. Mainstream games are typically designed around the visual experience, with behaviours and interactions highly dependent on vision, which often leads to players being limited to specific communities and/or games based on their abilities. Attempts at improving cross-ability access to any of those are often limited in the experience they provide or disregard multiplayer experiences. <br />
<br />
In this talk, I will cover our work in inclusive gaming for blind people, I will first 1) describe how blind people are playing with others and the inherent challenges, 2) how we explored ability-based asymmetric roles as a design approach to create engaging and challenging mixed-ability play, and lastly 3) how despite inaccessibility, blind content creators are playing mainstream games.<br />
<br />
hope to see you then!<br />
Joon</div>
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<p style="margin: 0px; font-stretch: normal; line-height: normal;"><font color="#747474"><span style="caret-color: rgb(116, 116, 116);">---</span></font></p>
<div dir="auto"><font style="background-color: var(--backgroundColor);"><b>JiWoong (Joon) Jang</b></font><font color="#747474"><i style="background-color: var(--backgroundColor);">, (he/him) - </i></font><a href="https://joonbug.me" style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); caret-color: rgb(116, 116, 116);">joonbug.me</a></div>
<div dir="auto"><span style="background-color: var(--backgroundColor);"><font color="#747474">Ph.D. Student, Human-Computer Interaction Institute</font></span></div>
<div dir="auto"><span style="background-color: var(--backgroundColor);"><font color="#747474">Carnegie Mellon University | School of Computer Science</font></span></div>
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